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Not really, I tried 2 cases in the editor:
Case 1: Target building is too close for one treb
In this case, all trebs packed up. Those in range stand still and forget their order after packing up. And the one that is too close will unpack immediately after packing up. After all no treb is firing.
Case 2: Target building is too far for one treb
Only those out of range will relocate and shoot, the rest of them behave like case 1.
And in game it makes switching target disastrous and I personally prefer the old way to control the trebs. Or… is this a bug? lol |
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