请选择 进入手机版 | 继续访问电脑版
 找回密码
 加入团队

[aoe II] Replace Wood Wall

1人正在看9 / 11012

1

主题

8

帖子

1078

积分

三级簪袅

精华
0
铜钱
2140
白银
437
黄金
126
声望
44
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

苟且 | UID=959 |2019-12-15
  Maybe it could  be helpfully, when the player could replace pallisade walls on the spott with stone walls. same with Gates.
  That is how I mean it: Click on Build Stone Wall in the Military and try build on the “is builded” Pallisade Wall > Left Click > the Pallisade Wall is replaced by  the foundation of the Stone Wall like every other Building. Villagers still have to build up this buildings.
For more comfortable use it could be available using  the Shift Button to let the game automaticly replace the whole Wall side.
  I hope my english was enough to painting an image of my idea.
回复

使用道具 举报

0

主题

19

帖子

1110

积分

三级簪袅

精华
0
铜钱
2146
白银
441
黄金
128
声望
43
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

金角大王打猴子 | UID=617 |2019-12-15
  I’m sorry but your idea wouldn’t be used because why would I replace my wall if I could just build the new one behind the old one to get a double-layered wall?
回复
回复 支持 反对

使用道具 评分 举报

12

主题

18

帖子

1231

积分

四级不更

精华
0
铜钱
2188
白银
469
黄金
142
声望
56
帝国交易币
0
最后登录
2019-12-22

最佳新兵推广达人宣传达人社区元老

青椒先生 | UID=15 |2019-12-15
  That is a good point. However, does not it be outdated if the enemie using rams with [Siege Engineers]?
  My other point would esthetics. xD
回复
回复 支持 反对

使用道具 评分 举报

6

主题

9

帖子

1135

积分

三级簪袅

精华
0
铜钱
2161
白银
451
黄金
133
声望
49
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

何华 | UID=306 |2019-12-15
  If you think the enemy is going to use rams you can leave 1 row of space (or 2 if he is Ethiopian) between each wall, this way the blast damage of the ram will only touch 1 wall at a time. As of esthetics, what is efficient in this game is rarely the best option (for instance walls out of buildings are super ugly but can save you, unlike a city with streets that just show enemy raiders the right way lol)
回复
回复 支持 反对

使用道具 评分 举报

0

主题

19

帖子

1110

积分

三级簪袅

精华
0
铜钱
2146
白银
441
黄金
128
声望
43
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

老丫头 | UID=923 |2019-12-15
  Palisade walls need to be made higher to match the height of palisade gates.
回复
回复 支持 反对

使用道具 评分 举报

2

主题

34

帖子

1180

积分

三级簪袅

精华
0
铜钱
2158
白银
449
黄金
132
声望
45
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

小九 | UID=698 |2019-12-15
  I never spend resources on palisade walls – as it seems like a waste of resources early on because they don’t provide much defense. But when I do, I always want to get rid of them and replace with stone walls for aesthetic reasons, as noted above; and because they’re weak. I don’t like the look of them beyond the Dark Age.
  Once stone walls can be made, palisade walls look archaic. Their aesthetic gets locked in the Dark Age while buildings around them evolve through the ages.
  That said, I wouldn’t want their look to auto-update through the ages like other buildings, but maybe if you could select a palisade section, shift-select a row of palisades, and/or double-click to select all in a set radius or along a line, then click an “Upgrade to Stone Wall” button, that might be cool?

  • In which case, you would see the wall evolve over a minute or two to a stone wall, or
  • They’d have a progress meter bar over them that once done, it suddenly transitions them to stone? Or,
  • Maybe assign villagers to the palisade wall and somehow be able to tell them to construct stone walls over the palisades?
回复
回复 支持 反对

使用道具 评分 举报

2

主题

3

帖子

1073

积分

三级簪袅

精华
0
铜钱
2143
白银
439
黄金
127
声望
45
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

汤青峰 | UID=56 |2019-12-15
  I don’t see this doable since palissades and walls are two different “evolution line” (just like you can’t upgrade say your scout to knights). And if you really want to build walls over your palissades I guess you could delete everything and use the ruins as a guideline.
回复
回复 支持 反对

使用道具 评分 举报

9

主题

14

帖子

1185

积分

三级簪袅

精华
0
铜钱
2176
白银
461
黄金
138
声望
52
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

黄志旭 | UID=490 |2019-12-15
  I think this could be great addition to the game, in the way @MedievalDukemon has explained.
  Here is an issue if devs implement this that should be taken into consideration. Currently if a part or a wall (palisade or stone) is replaced by a gate foundation, this would be a hole in the wall till the villager has hit his first hammer in the foundation.
回复
回复 支持 反对

使用道具 评分 举报

6

主题

9

帖子

1135

积分

三级簪袅

精华
0
铜钱
2161
白银
451
黄金
133
声望
49
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

山南 | UID=265 |2019-12-15
  It’s normal that it becomes a hole, foundations are good at stopping raids as soon as the first hammer hit is done (and many people don’t agree with that) , so allowing to build a gate ( or upgrade your dark age defense to stone wall like in the thread) without this risk would be too much. And then again, there is work around: not laying the foundation until the villagers are in place or building another wall instead of deleting the older one.
回复
回复 支持 反对

使用道具 评分 举报

5

主题

22

帖子

1165

积分

三级簪袅

精华
0
铜钱
2158
白银
449
黄金
132
声望
48
帝国交易币
0
最后登录
2019-12-15

最佳新兵推广达人宣传达人社区元老

华哥仔 | UID=550 |2019-12-15
  It’s not like that, since completed walls being able to stop enemies is completely fine, it’s what they are for after all
回复
回复 支持 反对

使用道具 评分 举报

高级模式
您需要登录后才可以回帖 登录 | 加入团队

本版积分规则

玩帝国,到新时代

在这里,找到战友,找到家

多维度入门指南 玩家晋级攻略指南 线上对战巅峰对决
新时代软件中心 权威玩家问答系统 帝国精选视频集合
全球帝国时代社区 汇聚海内外玩家 点击下载app
  • 免责声明: 帝国新时代所发布的一切文章、帖子和资源及部分帝国补丁仅限用于学习和研究目的;不得将上述内容用于商业或者非法用途,否则,一切后果请用户自负。本站信息来自网络,版权争议与本站无关。您必须在下载后的24个小时之内,从您的电脑中彻底删除上述内容。如果您喜欢该资源,请支持正版软件,购买使用,得到更好的正版服务。如有侵权请邮件与我们联系处理。