请选择 进入手机版 | 继续访问电脑版
 找回密码
 加入团队

[aoe II] New civ-unique buildings?

1人正在看12 / 17259

9

主题

11

帖子

1168

积分

三级簪袅

精华
0
铜钱
2167
白银
455
黄金
135
声望
52
帝国交易币
0
最后登录
2019-12-22

最佳新兵推广达人宣传达人社区元老

彭应强 | UID=65 |2019-12-21
  Only two civs have unique buildings atm, so I though I would propose new ones for existing civs:
  Vikings: Longhouse, generates food, trains Berserks but cannot upgrade them.
  Teutons: Brewery, elimnates food cost for militia line when built.
  Celts: Tower House, can store food, fires arrows similar to castle.
  Goths: Burial Mound, generates a small amount of gold for every lost Huskarl unit, can store relics.
  Mongols: Yurt, extremely cheap, ultra-fast building time , grants 2 pop each.
  Chinese: Fireworks storage, researches chemistry and trains Petards for free.
  What do you guys think?
回复

使用道具 举报

0

主题

25

帖子

1136

积分

三级簪袅

精华
0
铜钱
2155
白银
447
黄金
131
声望
43
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

上苍眷顾 | UID=629 |2019-12-21
  with “generate resource” I will assume it is like the portugese unique building. a slow constant trickle.
  Fristly these buildings should consume population cap (as the portugese do) to balance the resource income.
  Vikings building seems interesting to  spam out more berserkers.
  Teutons is a big nope. eliminating 65/40 food cost would make it simply cost gold. until a Malay manages to convert it from you. then they would be able to spam out 2H for absolutely free. too broken please think of something else.
  Celts: actually a good idea. would be a combination of a mill and a tower together. nice for forwards bushing or hunting. (would make it shoot arrows as a tower. not a castle)
  Goths: would you make a cap on the amount you can build of them? if not then after a X amount you can just generate gold by throwing huskarls at the enemy.
  Mongols: would completely replace houses then. spamming camp walls for sure
  Chinese: I don’t see the use of it researching a tech for free. but free suicide units is just the biggest troll ability imo. only way to counter them would be AoE attacks such as onagers.
  the ideas are fun and all. will give a bit more spice to the game but the mechanics you got in mind are a bit out of balance right now.
回复
回复 支持 反对

使用道具 评分 举报

8

主题

26

帖子

1203

积分

四级不更

精华
0
铜钱
2164
白银
453
黄金
134
声望
51
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

感觉你的呼吸 | UID=520 |2019-12-21
  These are so broken that I don’t know where to start 11. Maybe the yurt, but that sounds like a new quick wall go to.
  Cool concept, but let’s not add anymore OP things.
回复
回复 支持 反对

使用道具 评分 举报

13

主题

17

帖子

1227

积分

四级不更

精华
0
铜钱
2183
白银
465
黄金
139
声望
56
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

风信子 | UID=97 |2019-12-21
  How about these tweaks:
  Teuton brewery would eliminate gold instead of food cost.
  Goth burial ground would be capped at 1/2
  The idea for the Mongol yurt is that it is simply a quicker way of creating pop room in case you find yourself suddenly capped you don’t have to wait too long to start producing again. They would also be incredibly weak, going down faster than any other building, though the player gets the cost back if they are destroyed.
  As for the Chinese workshop, how about they simply eliminate the petard’s gold cost, and reduce the wood cost, and also does the same for fire and demo ships?
回复
回复 支持 反对

使用道具 评分 举报

1

主题

17

帖子

1111

积分

三级簪袅

精华
0
铜钱
2146
白银
441
黄金
128
声望
44
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

金飘飘 | UID=775 |2019-12-21
  Love the Idea from the Teuton Brewery, it already exists in other games like this
  Brewery(Teutons)
  with the Definition of Brewery on Wikipedia it seems can increase the damage from the soldiers but it slow his speed movement DSC0000.jpg
回复
回复 支持 反对

使用道具 评分 举报

2

主题

16

帖子

1120

积分

三级簪袅

精华
0
铜钱
2152
白银
445
黄金
130
声望
45
帝国交易币
0
最后登录
2019-12-22

最佳新兵推广达人宣传达人社区元老

琳子 | UID=875 |2019-12-21
  Lol, yeah that might work
回复
回复 支持 反对

使用道具 评分 举报

9

主题

13

帖子

1179

积分

三级簪袅

精华
0
铜钱
2173
白银
459
黄金
137
声望
52
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

清风拂面 | UID=100 |2019-12-21
  Even slower? oh gawd imagine the crawl of teutonic knights…
  good thing we got siege towers. but that won’t be allowed with the current ‘drink and drive’ laws.
回复
回复 支持 反对

使用道具 评分 举报

5

主题

11

帖子

1140

积分

三级簪袅

精华
0
铜钱
2167
白银
455
黄金
135
声望
48
帝国交易币
0
最后登录
2019-12-22

最佳新兵推广达人宣传达人社区元老

年高 | UID=411 |2019-12-21
  How about just make wonders unique building since we all play conquer rule that wonders are useless?
  For example let wonders rise additional pop limit or extra resource income or something else.
回复
回复 支持 反对

使用道具 评分 举报

8

主题

11

帖子

1161

积分

三级簪袅

精华
0
铜钱
2167
白银
455
黄金
135
声望
51
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

有空来坐坐 | UID=188 |2019-12-21
  Actually there are 3 unique buildings, with the Malay harbour. Also, you will notice that there are downsides to having a unique building:
Malay is quite meh after DE change and can’t be used without water
The Portuguese one is super inefficient, late in the game, bulky, and if you’re not on a water map it’s your only bonus with less gold cost (IMO this building is 95% of the time irrelevant and if you’re on land map 1v1 or in teams after a built market you basically play a civ with only ONE BONUS. Speak of a downside)
THe Bulgarian krepost is the best out of the three, and right now is maybe a little too good, and it produces konniks wich have cavalier +2H swordsman stats in castle age, but even without accounting for the incoming nerfs this building is on a civ without any eco bonus besides free man at arm before castle age.
  The wonder idea is nice but it would have to be an OP bonus to be worth sinking 3000 res + tons of vilager time in it
回复
回复 支持 反对

使用道具 评分 举报

2

主题

21

帖子

1130

积分

三级簪袅

精华
0
铜钱
2149
白银
443
黄金
129
声望
44
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

朱扬天 | UID=832 |2019-12-21
  So alike to the bonusses of the wonders in AoE3 from the asian civs?
  I do like that idea. since it will give you a reason to build other than drawing attention of an enemy and being some sort of ‘distraction carnifex’
回复
回复 支持 反对

使用道具 评分 举报

0

主题

22

帖子

1124

积分

三级簪袅

精华
0
铜钱
2152
白银
445
黄金
130
声望
43
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

我心如海明月狂 | UID=688 |2019-12-21
  I think they should give som sort of unit bonus!  As long as the building is stadning the bonus will be active. Also should only be abel to build one of them.
回复
回复 支持 反对

使用道具 评分 举报

2

主题

25

帖子

1147

积分

三级簪袅

精华
0
铜钱
2152
白银
445
黄金
130
声望
45
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

啦啦 | UID=610 |2019-12-21
  The Brewery would only effect the Teuton militia line, not the Teutonic Knights
  Got a couple more suggestions:
  Britons: Yeoman parish, trains sheep
  Japanese: Dojo, reduces training time for Samurai and melee infantry.
  Portugese: Coastal fort, similar stats to Krepost but uses cannons instead of arrows, built partly on water like the dock.
  Byzantines: Convent, trains unique unit, Nun, which uses an efficient area-of-effect heal which helps multiple units at once but cannot convert.
  Turks: Harem: can garison up to 10 villagers, produces 5 pop for every villager garisoned.
  Spanish: Bullring, generates 300 food every 3 minutes, provides unique “matadores” tech which increases speed of melee infantry.
回复
回复 支持 反对

使用道具 评分 举报

0

主题

24

帖子

1125

积分

三级簪袅

精华
0
铜钱
2146
白银
441
黄金
128
声望
43
帝国交易币
0
最后登录
2019-12-21

最佳新兵推广达人宣传达人社区元老

梁杰 | UID=995 |2019-12-21
  I like the idea of the Yurt.
  I’d actually like to see Wonder specific bonuses moreso than these to make them occasionally worth building in a game you can’t do a Wonder victory.
回复
回复 支持 反对

使用道具 评分 举报

高级模式
您需要登录后才可以回帖 登录 | 加入团队

本版积分规则

玩帝国,到新时代

在这里,找到战友,找到家

多维度入门指南 玩家晋级攻略指南 线上对战巅峰对决
新时代软件中心 权威玩家问答系统 帝国精选视频集合
全球帝国时代社区 汇聚海内外玩家 点击下载app
  • 免责声明: 帝国新时代所发布的一切文章、帖子和资源及部分帝国补丁仅限用于学习和研究目的;不得将上述内容用于商业或者非法用途,否则,一切后果请用户自负。本站信息来自网络,版权争议与本站无关。您必须在下载后的24个小时之内,从您的电脑中彻底删除上述内容。如果您喜欢该资源,请支持正版软件,购买使用,得到更好的正版服务。如有侵权请邮件与我们联系处理。