请选择 进入手机版 | 继续访问电脑版
 找回密码
 加入团队

[aoe IV] Projectile system?

1人正在看4 / 7379

7

主题

9

帖子

1142

积分

三级簪袅

精华
0
铜钱
2161
白银
451
黄金
133
声望
50
帝国交易币
0
最后登录
2019-12-22

最佳新兵推广达人宣传达人社区元老

明哥 | UID=385 |2019-12-14
  One aspect of the game I was wondering about that didn’t seem to be answered by the trailer - how will the projectile system work? Will it work like it AoE3 (and I think AoE Online? I’ll admit I never played it), where projectiles are guaranteed to hit their target, or will it work like in earlier games like AoE2 and AoM where projectiles had a travel time and could sometimes be dodged by attentive players?
  I’ll admit to being a complete casual, so I can’t talk about any potential balance issues it may have caused, but I always preferred the second system - to me, it both felt more realistic and more interesting to play with.
  Realism-wise, it meant that fast units were actually better at dodging projectiles (like what you’d expect) and that clumped units would have a chance of someone getting hit even if the arrow’s initial target moved out of the way.
  Gameplay-wise, it gave both sides of the interaction something to do rather than just accepting damage - especially for units like the mangonel, where damaging but slow shot could create mindgames between the defending and attacking player as the former attempted to dodge and the latter decided whether to simply attack or try to predict the dodge with an attack ground move. It also meant that different units could have different projectile types - some, like the bombard cannon, might have a faster projectile with more ‘guaranteed’ damage but a lower potential overall, while more risky options like the mangonel could do more overall damage if they could land their shot.
  Which system would you guys prefer?
回复

使用道具 举报

1

主题

21

帖子

1125

积分

三级簪袅

精华
0
铜钱
2149
白银
443
黄金
129
声望
44
帝国交易币
0
最后登录
2019-12-16

最佳新兵推广达人宣传达人社区元老

请叫我无小事 | UID=928 |2019-12-14
  Even on AOE2 Ranged units were broken so…dodge able projectiles but attack ground for archers to make it fair
回复
回复 支持 反对

使用道具 评分 举报

8

主题

13

帖子

1172

积分

三级簪袅

精华
0
铜钱
2173
白银
459
黄金
137
声望
51
帝国交易币
0
最后登录
2019-12-14

最佳新兵推广达人宣传达人社区元老

心情如风 | UID=234 |2019-12-14
  If melee would be stronger none would use ranged. To be honest you had to use both in AoE2 not only archers and I played mostly Britons with Longbows. They were strong and squishy, I can’t imagine to have only 200 longbow units.
回复
回复 支持 反对

使用道具 评分 举报

8

主题

15

帖子

1183

积分

三级簪袅

精华
0
铜钱
2179
白银
463
黄金
139
声望
51
帝国交易币
0
最后登录
2019-12-14

最佳新兵推广达人宣传达人社区元老

齐全 | UID=463 |2019-12-14
  i just make a massive longbow army with some monks…only paladins/elephants and some siege weapons could take them on…
  They have the same range of the trebuchet…
回复
回复 支持 反对

使用道具 评分 举报

8

主题

11

帖子

1161

积分

三级簪袅

精华
0
铜钱
2167
白银
455
黄金
135
声望
51
帝国交易币
0
最后登录
2019-12-14

最佳新兵推广达人宣传达人社区元老

黑木智子 | UID=283 |2019-12-14
  It’s quite fair to have archers you can use other units to counter archers like cavalry
回复
回复 支持 反对

使用道具 评分 举报

高级模式
您需要登录后才可以回帖 登录 | 加入团队

本版积分规则

玩帝国,到新时代

在这里,找到战友,找到家

多维度入门指南 玩家晋级攻略指南 线上对战巅峰对决
新时代软件中心 权威玩家问答系统 帝国精选视频集合
全球帝国时代社区 汇聚海内外玩家 点击下载app
  • 免责声明: 帝国新时代所发布的一切文章、帖子和资源及部分帝国补丁仅限用于学习和研究目的;不得将上述内容用于商业或者非法用途,否则,一切后果请用户自负。本站信息来自网络,版权争议与本站无关。您必须在下载后的24个小时之内,从您的电脑中彻底删除上述内容。如果您喜欢该资源,请支持正版软件,购买使用,得到更好的正版服务。如有侵权请邮件与我们联系处理。