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奕君
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UID=270
|2019-11-28
The first Bari mission sees the city of Bari under siege as Louis has trebuchets continuously fire on the city. The scenario sets it up as thought the trebuchets do not actually damage the city at all. How can I do this in my own scenario?
The only ways I can see this happen is if the trebs are set to attack ground and the buildings are allies to the attacker, and so no damage occurs - but I don’t see any trigger to set attack ground.
I also tried setting trebuchet damage to 0, but it glitches out so that it can only go to 1, and trebs still get bonus vs buildings so they still cause a good amount of damage.
Any other methods I can try? Or is there a way I can edit the Bari scenario and see what it does? |
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