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[aoe II] (Poll) Random map (from a pool) in ranked mm should be combined with random pool

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2019-12-13

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刘文 | UID=567 |2019-11-27
  I like the random map (from a fixed pool) in ranked mm, and if we already doing that, I think we should follow the same idea with picking Civ - each match has 20 random civs pool to pick from (one civ could get picked multiple times)
  This will result in better measurement of skill (no single-civ abuse) and more diverse number of civs in matches.
  Put in a poll to see how people think about this.

  • All civs are available to pick (current behavior - 35 civs total)
  • Each match has 20 random civs pool to pick from (one civ could get picked multiple times)
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木木猪 | UID=577 |2019-11-27
  Being too restrictive will likely annoy people (see the forced location pool topic). With 20 civs pool, if you only have 2 favorite civs you will get to pick them 82% of the time. 3 favorites civs make it 93%. With 5 favorite civs you will get one of them 99% of the time.
  Being comfortable with 5-6 civs to play in different maps (so you guarantee a pick) is something most people will able to do in ranked in my opinion.
  So 20 is basically the answer to the question “What is the pool size so people with 5 favorite civs can pick one 99% of the time?”
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挥洒人生 | UID=707 |2019-11-27
  As far as I like the idea of a random civ pool to choose from, this would need some serious attention and tuning before implementing. There could be some map sets that leave some civs in absolute disadvantage to any other, this would need to be take in consideration to make that pool.
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壹无所有 | UID=35 |2019-11-27
  Not sure if I understand the problem.
  Because both sides are given the same pool of civs, and a civ can be picked multiple times, a total random civ pool does not give advantage to any side.
  If a civ in the pool has a disadvantage on that map, it will simply not getting picked. Or if one player want to have a challenging match he/she is free to pick that civ. I do not see any problem here.
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2019-12-17

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徐徐 | UID=257 |2019-11-27
  This sounds like an overly complicated solution. Just change to random civ pick for competitive play, which has generally been the established standard in ladder games…
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虚构人物 | UID=641 |2019-11-27
  I think you missed the purpose of the change - it is to increase the variety of civs on every map, not decrease it as you suggest. As long as it is fair, having non-optimal civs may be a good thing, as there will be room for non-ordinary strategies.
  On the other hand, keep in mind that the suggested pool is 20 civ which is big enough for every map to have a couple of good, normal and bad civs. And the pool is generated for each match - it is NOT a fixed pool for every map.
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二十四桥明月夜 | UID=704 |2019-11-27
  It should not be complicated at all. It is quite easy to understand and straight forward to code - pick randomly 20 civs before each match for the players to choose.
  Going random has its down side as there are many Civ matchup which is really one-sided. This simple solution is kind of a compromise as it keeps the randomness and a (more) fair match.
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这样最好 | UID=437 |2019-11-27
  Easy to understand, yes. That’s not necessarily the meaning of complicated. In this case, complicated means unnecessarily excessive. Going random has been pretty standard aside from in tournaments and show matches.
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