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[aoe II] How to add Ninja to Japanese and keep it unique and interesting

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2019-12-14

最佳新兵推广达人宣传达人社区元老

圣灵苍翼 | UID=835 |2019-11-26
  The Ninja unit is very similar to the Samurai, except it deals bonus damage against Hero units and Kings instead of other Unique Units.  I propose the following additional mechanics and stats (the default unit stats are displayed below my proposed changes):
  Unique Mechanic:  Ninja starts off as a ranged unit.  It throws shuriken.  When the Ninja’s HP reaches 0, a smoke cloud will appear and the Ninja will immediately respawn where it “died”, which gives the unit the appearance of disappearing and reappearing… just like a real Ninja!  The Ninja’s “second spawn” is a melee fighter and will die when its HP reaches 0.  The Ninja’s “second spawn” has reduced base pierce armor.
  Train Location:  Castle, train button 4
  Ninja 1st Spawn:
35 Hit Points
4 LOS, 4 Search Radius
1.1 Speed
3 Range
9 Melee Attack
1.8 Attack Speed
+2 vs. Standard Buildings
+4 vs. Castles
+9 vs. Armor Class 36 (Heroes/Kings)
  Armor Classes:  Infantry, Unique Unit
1 Melee Armor
1 Pierce Armor
  Train Time:  18 seconds
Cost:  30 Food, 60 Gold
  Ninja 2nd Spawn:
35 Hit Points
4 LOS, 4 Search Radius
1.1 Speed
0.1 Range (Melee)
9 Melee Attack
1.8 Attack Speed
+2 vs. Standard Buildings
+4 vs. Castles
+9 vs. Armor Class 36 (Heroes/Kings)
  Armor Classes:  Infantry, Unique Unit
1 Melee Armor
0 Pierce Armor
  Yes, I have already modded this into my game.  And it is awesome.
  Default stats of the Ninja unit:
  50 Hit Points
4 LOS, 4 Search Radius
1.1 Speed
0 Range (Melee)
9 Melee Attack
1.8 Attack Speed
+2 vs. Standard Buildings
+2 vs. Eagle Warriors
+9 vs. Armor Class 36 (Heroes/Kings)
  Armor Classes:  Infantry, 31 (Civilian)
1 Melee Armor
1 Pierce Armor
  Train Time:  9 seconds
Cost:  60 Food, 30 Gold
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