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[aoe II] [Suggestion] How to improve current map pool selection in the current ranked gam

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2019-12-14

最佳新兵推广达人宣传达人社区元老

卐哈利路亚卍 | UID=690 |2019-11-26
  Right now current map pool selection is really bad. It really forces the player to go for certain types of map now. But I think forced map pool is not bad and not good idea either. This game shouldn’t let people to play ranked game under forced settings. Instead devs can create more map pool. Map pool should be designed in such a way where players picking selecting certain map pool shouldn’t mess up your build order at all. But there should be surprise here and there. Dev should follow ZeroEmpires’ suggestion.

  • Open Map Pool. (Arabia, Valley, Sahara, etc. Players can go all open map strategies like Archer, Scout rush, etc.)
  • Closed Map Pool (Black Forest, Hideout, Arena, etc. Core theme of these map pool is players to have their defenses up for early aggression)
  • Odd Map Pool (Nomad, Steppe, etc. Theme is players won’t have general start at all. Those who played those map will have the idea.)
  • Mixed Map Pool (Scandinavia, Coastal, etc. Theme is water and land maps must be mixed. Players has the chance to win the game either by going land or water. Both option available)
  • Water Map Pool(Baltic, Islands, etc. Player must focus water to win the game. But still have the chance to win the game by land but low.)
  • Competitive Map Pool(Arabia, Arena, Islands, Black Forest, Nomad. These map pool is for well known competitive maps that is commonly played all these years)
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