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辛梓
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UID=338
|2019-11-19
I fully agree with your statement. But sadly it’s something you see across many multi player games. I don’t now which audience they are catering for, but it seems what the people building the games expect is that:
- we launch the exe
- we enter as quickly as possible into the match
- we exit the exe
The day after we repeat.
While in reality: it’s fun to lurk around in lobbies, seeing familiar names over and over. Maybe start some small talk. Or hey, maybe even chase down some person you lost from the day before and asking for a rematch. I literally have no clue how in gods name in 2019 you’re supposed to meet people longer than the time your game lasts. How people are forming clans is beyond me.
I played AoE 2 for a few years on the MSN gaming zone, and haven’t seen voobly from close, but from some screenshots it feels very similar. But what we have now is exactly what I’m used in Battlefield:
Battlefield 3: battlelog: web-based community/server browser. You lurk around, when you’re doing doing other online stuff you get in a queue chat a bit, and off you go for gaming.
battlefield 4: similar, allthough I think in the end they reduced battlelog and started an ingame server browser
Battlefield 1/5: ingame only
Same with rented servers: BF3/BF4: rented servers, owned by gamers: what do you see: tons of people regularly visiting the same server => sense of community. You can compare this to certain types of lobbies on MSN/Voobly
Now in BF1/BF5: you launch the game, create the party with the 3 - 5people you know. Hit play, exit, rinse repeat. And you’re thrown into the massive countless amount of people playing the game.
Same with Pubg. How on earth people meet people while playing MP games is really unknown to me.
I guess this is a long rant, but I just want to point out some similarities I’ve seen in different games too. I guess community forming has been externalized into services like discord and the like. Which I use. But still I don’t understand why devs don’t spend more time making a rich lobby systems where people can get to know people. Because ultimately people stay for the community and the fun that brings rather then playing with joe random.
My 2 cents… |
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