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[aoe II] Xototl Warrior is unaffected by civs bonus

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2019-12-14

最佳新兵推广达人宣传达人社区元老

企业医生 | UID=695 |2019-12-14
  From Age Wikia
  n a normal game situation where the Stable has been brought by conversion, and not placed through Scenario Editor or in Mega random games where the player may start with a stable, the following depict some technologies which the player might think will affect this unit, but actually do not.

  • Conscription has no effect on Xolotl Warriors.
  • A team containing Franks: Xolotl Warriors do NOT receive +2 LOS.
  • A team containing Huns: Xolotl Warriors are NOT created 20% faster. However, if the converted stable belonged to Huns or their ally, they are created 20% faster.
  • A team containing Persians: Xolotl Warriors do not receive +2 attack against archers
  • Aztecs: Bug - All military units (except cavalry) are created 18% faster. So the Xolotl Warrior does not have a creation speed boost.
  In case the stable is the player’s own, that is available through scenario editor or as a part of luck in Mega Random games, the following bonuses become significant:

  • Conscription makes stables work 33% faster. So, Xolotl Warriors are created 33% faster.
  • A team containing Huns: Stables work 20% faster. So Xolotl Warriors are created 20% faster.
  • A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
  So I suppose that at least the Conscript tech and the Aztec bonus should work on them
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