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[aoe II] [MODDING] Anyone have a clue on how to edit Sound Files for AoE2:DE?

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2019-12-21

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木子 | UID=461 |2019-11-17
  I’m working on some sound replacer mods at the moment, but I have no idea on how to edit the new .WEM format that AoE2E uses. From my understanding, the sound effects that AoE2E uses is located in the “SFX.bnk” file, which is a bulk file from the Wwise program that contains a bunch of audio files. But from also my understanding, all of the audio files are in numbers and the numbers need to be exact. I’m not familiar with Wwise, but unless I’m missing something, the free Wwise program only allows you to create .WEM files and not actually directly edit current .WEM files or open the .BNK files and whatever 3rd party program I can find that can extract the files out of the .BNK file, seems to extract the .WEM’s in incorrect “ID’s”, or the numbered file name. None of the .WEM files in the open I can find, doesn’t seem to match any of the Sound Effects I want to replace either, according to the AGE Editor.
  Anyone more familiar with .WEM’s have any clue on what to do?
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2019-12-13

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何峰 | UID=249 |2019-11-17
  I only got it to work partially, I could not convert some of the wem files packed in the bnk file.

  To convert wem files you need to download the following tools
keep in mind that when you repack the bnk that the filename of the audio files have to be the same
be sure to make a backup of all audio files first
install python 3.2 or higher
         DSC0000.png       GitHub        hcs64/ww2ogg
  Convert AudioKinetic Wwise RIFF/RIFX Vorbis to standard Ogg Vorbis - hcs64/ww2ogg
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胆小的鳄鱼 | UID=318 |2019-11-17
  I used a slightly different method but the wem files created by Wwise won’t play in the game. For example, I wanted to replace the new “Shamburger” with the old one from AoK but having converted the mp3 to wav then to wem in Wwise and then placing the file in the Wwise directory after renaming it with the same file name as it is in AoE2DE (253623142.wem), the track simply doesn’t play and it skips over to a different track at the start of the match.
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