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I want to give some feedback to the developers:
- The 3d engine looks nice
- Bigger army size seems cool, but micro should still be an important thing
- It looks like elevation is going to play a huge role in unit speed and attack range/damage, which sounds good, but that could also be inbalanced if there are randomly generated maps.
- The gameplay trailer wasn’t a real gameplay trailer because there was no UI, no mouse cursor, no stable viewport or somebody playing. So it is still hard to tell how it will play and if the feeling is comparable to playing aoe or if it feels more like total war meets aoe.
- When it comes to civs don’t you dare making 35 civs that nobody is going to play. I rather have 5 civs which have 100 strategies each, then 35 civs that are 80% the same techtree + 1 unique unit and 1 unique research and some bonuses. Don’t you dare doing the aoe2 remake thingy when it comes to that.
- Plz give us a game with totally different playing styles for each civ as well as many different units, many different researches (at least 100 unique researches for each civ), toggle on or off techs, customizable bonuses/gear choices (no grind svp), age up advisers, casting of abilities for particular units, whatever adds more strategic choices. Many different potential combinations, maybe even spellcasters like engineers, priests, petards, siege engines with multiple purposes (throwing rock, fire, carcasses etc) . Make it like units cast spells like the units in sc2 rather then more of the same old same old…
- I think it comes down to adding many different things that are feeling new compared to the other aoe games. Otherwise it will feel like a remake of aoe2 def edition.
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