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[aoe IV] Best vs Worst case scenario for AoE4?

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贤旋 | UID=534 |2019-11-17
  Best vs Worst case scenario for AoE4?
  What is your opinion for Best vs Worst case scenario for AoE4?

  1 Setting
Best: I think best would be between AoE1 and AoE2, something like Rome: Total War: Barbarian Invasion/Dark Ages/Fall of the Roman Empire
        en.wikipedia.org         DSC0000.gif
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骑着天马数星星 | UID=380 |2019-11-17
  lol, THEY ARE NOT REMAKING AOE1 AND 2 AGAIN. Only logical step to take is forward imo, and i think it’ll be great
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阿贵 | UID=215 |2019-11-17
  Problem is, take a step ahead, would mean take a step into a dead end.
  -we had for years no melee RTS. Age of Empires did stand out as not another copy of C&C or Starcraft.
  -game market is flooded with those guns blobs RTS
pick up any it, they all play in same lame boring way. Once you step into a gun age, its all about build units with larger range and higher firepower. You have max strategy, 2 blobs of rifles/guns vs soldiers and blob cannons/rockets vs vehicles.
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团哥 | UID=915 |2019-11-17
  i mean they can have a historical AOE and have it not be a remake of AOE1 or 2. Like total war has rome, medieval, and shogun series and then recently three kingdoms… rome and medival are very differnet as are shogun and three kingdoms despite being similar time periods and such.
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微笑道早安 | UID=848 |2019-11-17
  Well while Total War was changing stetting from Japan, Rome, Medieval Europe, Barbarian, China, Warhammer, Napoleon and many other, it still somehow managed to keep its gameplay. Sure each game had some kind of own thing, you still have world map management and tactical combat map.
  And the design is very clear, how things are supposed to function.
  By RTS games, its somehow “different” .
You make new setting, so nobody has an idea how exactly you play the game.
  You make units stronger, so buildings lose value
You make economy stronger, so tactics and strategies lose value.
You make Units more different, so people use less unit types
You make Units less different, so people use less unit types
  And I am speaking here of transition from Age of Empires 2 to Age of Empires 3.
  Compare Total War Medieval vs Napoleon and Age of Empires 2 vs 3
  In Total War ok you loose melee foot soldiers vs melee foot soldiers, but ranged unit is still ranged unit, Artillery support does keep its ballistic so its not overpowers, melee units on horse still make sense and maybe some pikes to defend ranged units. It still recognizable.
  Age of Empires is a complete mess.
  foot melee soldiers, make no sense
melee horse units, make no sense
Walls and Defence builds become simply useless , because artillery is too strong.
Artillery is no longer ballistic, so does directly fast hit its targets.
You can avoid catapult, but cannon does hit and damage.
So only thing left is build as fast as possible ranged rifle units.
  So the entire game is merely blobs of rifle units.
  You can’t transit properly AoE gameplay mechanics in rifle age and have historical accurate game.
It can only get worse, if they advance with time.
  That’s why I think it would be better to keep the time, where Age of Empires was designed for.
If you advance with time, you have to change to a point, where it simply won’t be an age of empires game.
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顺溜 | UID=872 |2019-11-17
  Age of Empires has always been about the Ancient times and the Medieval times in my opinion and I’d quite frankly become very disappointed if it’s about any other time such as Columbus or modern warfare.
  We’ve plenty of games that are in that time period and we’re surely missing the ancient/medieval time period in today’s gaming industry and hopefully with the success of Age of Empires IV set to that time period other companies will start to create more games set on this time period with their unique touch.
  And also let’s not forget that Relic Entertainment who is creating Age of Empires IV has also done Company of Heroes franchise which is set in WW2 setting, so I doubt that they want to compete with their own games and same time period setting.
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四叶草 | UID=572 |2019-11-17
  AOE 3 was already past Columbus.  That game worked fine for me but I agree about not wanting a ‘modern’ AOE game.   I like my strategy games to be ‘history’ history, not ‘modern’ history.
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伤心了 | UID=689 |2019-11-17
  Well, soon it should be revealed what they did Actually make^^
Best case scenario can only be a spiritual successor.
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谢先生 | UID=780 |2019-11-17
  Best - Something Historic DSC0001.jpg
  Worst - Some Futuristic BS or even worst… Fantasy DSC0002.jpg
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琥珀川主 | UID=946 |2019-11-17
  If AOE IV is even more modern than AOE 3… I will not be very interested unless they do it better than has been done before. I like the hand to hand units/archers and combat style they’ve done in the past. Castle and Towers and walls have always been done very well in the Age series. Really I have very low expectations for AOE 4. I hope they prove me wrong.
  Best Scenario: they start from Nomadic Era of Age of Empires 1 and allow the game to naturally progress farther than ever before, and don’t lose all that good combat gameplay in the early ages… and make a seamless transition to any sort of industrial/modern age.
  Let me clarify what I mean by that… I see games that go from ancient age to modern age and then have a rifle man shooting at a tank… you have to have a Dev team put in the work to have better animation and play mechanics than that. A rifleman would throw a grenade or something when close to a tank and tanks obliterate infantry so you gotta think about the balance there and the most reasonable and fun play experience. It’s just gotta be well thought out. Modern infantry use an array of weapons. And if the units are going to have extreme power I.e a Sam Truck packed with infinite missiles have them cost more… less is more.Rise of Nations does modern warfare pretty good… but still I prefer Age of Empires paper rock scissors ancient/medieval land battles.
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黑色眼线勾勒 | UID=651 |2019-11-17
  I’ve been wondering about a rework of the aging up …that would start similar to 1 in stone age but end sometime between 2 and 3. However its hard to do civs in that wide of a time period, have a difference in units and keep ages distinguishable without prolonging the game too much or making it where you never get to last ages. at least not as the core concept. I do think itd be cool to pick an era like ancient or medieval and play like that normally and then have an optional mode that goes through a longer time period of both.
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